Why ‘Silksong’ Took Seven Years to Make – It’ll be out on Sept. 4
Jason Schreier, in the probably most anticipated interview in current videogames era:
The wait is over
It’s surreal to write, but it’s true: Silksong will be out on Sept. 4.
After six years of near-total silence from the developers and enough feverish anticipation to make it the most wish-listed game on Steam, the sequel to the indie hit Hollow Knight is releasing in two weeks. Team Cherry, the small team behind both games, announced the news Thursday in a trailer.
Why did it take so long?
“We’ve been having fun,” Gibson said. “This whole thing is just a vehicle for our creativity anyway. It’s nice to make fun things.”
A nice roundup about what the las 7 years have been for Team Cherry while they kept working on Silksong.
I find it quite difficult to believe that the whole reason of spending 6 years making the game and have so much fun that you just don’t show any news of it, you tune out of offline communities about the game, and you simply ignore the collective frenzy your fans have are living, but here we are.
September 4th. I can’t believe after all this many years we’ll end up seeing it, feels almost unreal.
This video has shown up in my youtube feed more times and made me nervous so much that I now just don’t want to see it. I’ve watched it more times than I want to admit.